AI Insights · Timothy · July 2024
Top 5 Historical Games on iOS in Latin America: Q2 2024 Performance
Discover the performance trends of the top 5 historical games on iOS in Latin America for Q2 2024, including downloads, revenue, and active users.
Performance of Top 5 Historical Games on iOS in Latin America in Q2 2024
During Q2 2024, the top historical games on iOS in Latin America showcased varied performance across downloads, revenue, and weekly active users. Here’s a detailed look at the trends for the leading apps, with data sourced from Sensor Tower.
Revenue for this title from Dream Games saw notable fluctuations, peaking at around $367K in the week of June 10. The lowest revenue was approximately $247K in late April.
Downloads for the game gradually declined from 68K in early April to around 50K by the end of June.
Weekly active users remained relatively stable, fluctuating between 675K and 725K throughout the quarter.
Revenue trends for this Lilith Games app varied, with a high of approximately $58K in late April and a low of about $29K at the end of June.
Downloads showed a declining pattern, starting at around 3.5K in early April and dropping to under 1K by the end of June.
Active users remained fairly consistent, hovering around 75K, with a slight dip to 62K in early June.
Revenue for this game by LONG TECH NETWORK LIMITED was highest in late May at around $18K, with a noticeable drop to approximately $8K by the end of June.
Downloads experienced a significant spike, reaching over 3K in mid-June, up from just over 1K at the start of April.
Weekly active users showed growth, increasing from about 8.5K in early April to over 10K by mid-June.
June’s Journey: Hidden Objects
Revenue for Wooga's game peaked at around $16K in late April, with a low of about $8K in mid-June.
Downloads remained relatively stable, fluctuating between 1K and 3K throughout the quarter.
The number of active users was steady, ranging from 29K to 33K over the three months.
Bethesda's game saw its revenue peak at approximately $19K in late April, dropping to around $1.6K by the end of June.
Downloads spiked to nearly 35K in mid-April but dropped to around 1.9K by the end of June.
Active users increased significantly from 4.4K in early April to a peak of nearly 60K in late April, before gradually declining to 16K by the end of June.
For more detailed insights and data, visit Sensor Tower.